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Loot & Food
Gold[edit | edit source]
Gold is the currency in Gauntlet. It can be found strewn across the ground, packed into treasure chests, crammed into vases and inside nearly any destroyable prop -- including such unlikely places as the inside of spider eggs. Gold is also rewarded for:
- finding and wearing the crown to the exit of a floor.
- surviving the third floor of every chapter.
- having remaining Skull Coins at the end of the third floor of every chapter.
- killing the bosses of the Crypts and Caves.
Gold can be traded with the Merchant for relics and loadout items. It is also counted at the end of each level and scored on the ranked leaderboards. Certain masteries can boost a player's ability to find gold and even reduce the penalty of gold dropped on death. Also, note that gold ONLY saves to the player's "bank" if they complete the floor they are currently on. For example, a player cannot enter a floor, pick up 500 gold and quit out of the game back to the hub with it. The player has to survive to the end of the floor and exit through the gate to keep it.
The Crown[edit | edit source]
The Crown is a bright golden crown that can be picked up and/or dropped by players. It appears on each floor of the Gauntlet via monsters spawning with one random monster wearing it. Killing the monster will cause the crown to fly off in a direction and clatter to the ground. The crown can then be picked up and will appear on the hero's head in game. Wearing it to the exit of the current floor will grant the wearer a gold bonus, but taking damage before then will cause it to drop which imparts its own bonus. If the crown lays on the ground for too long without being picked up it will disappear in a burst of light. The crown may also occasionally fall into an inaccessible chasm or lava. In either of those two cases the crown still has a chance of reappearing later as long as monsters are still spawning on the current floor. Once players reach a new floor the crown disappears to be randomly found and collected again.
Food[edit | edit source]
Food consists of succulent roasted turkey and ham placed on trays throughout the Gauntlet. Food is touched and eaten in order to regain health and avoid death. While valuable, food is also fragile and can be destroyed by an errant swing or misfired projectile. Enemies and environmental effects can also destroy food so care must be taken when fighting around a cache. There are certain masteries that boost the effect of eating food and even ones that still provide aid if a player does destroy it. The heroes and Morak will audibly comment about food during gameplay, be it its consumption or destruction -- the most popular and classic phrase originating from the original 1985 Gauntlet game being "(Class) needs food badly."
- Note: a real world inflatable toy version of the turkey was distributed to attendees of various game conventions in 2014 if they visited the Arrowhead Game Studios booth.
Potions[edit | edit source]
Potions used to be what fuels a relic's abilities. After the rework however, they fuel talismans, at the cost of one per use. In the game, potions appear as glowing blue bottles. Only five of these potions can be held at one time. They can also be destroyed, in the same manner food can. Upon destruction they will explode, dealing damage to everything surrounding it.