Endless Mode

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Endless is a mode that was added with the installment of Slayer Edition. Every floor in Endless Mode is randomly generated, and as the name implies, there are an infinite number of floors for players to complete. Each of the 3 realms from Campaign Mode are accounted for in Endless, and their order follow a distinct pattern: 6 floors of Cypts, 6 floors of Caves, and 6 floors of Temple (the Caves and Temple realms could further be broken down, as the last 3 floors of Caves are mines, while the last 3 floors of Temple are volcano)—making a total of 18 floors before the cycle repeats.

  • On the last floor of each realm (every 6 levels), Death Incarnate will make an appearance.


Portals[edit | edit source]

Resuming your progress in Endless is done quite unconventionally. Portals are unlocked after every 18 floors, and to resume your progress at a later time, you must start at floor 1 and use one portal to reach the next until you reach your deepest floor.

Causing Portals to Not Save[edit | edit source]

Players sometimes use the "Drop In" and "Drop Out" options for various reasons (such as changing characters), however, be warned. If player 1 (the player is on the far left, if there are multiple players) uses the "Drop Out" option at any time, it will cause any newly reached portals to not save from that point forward during that session. The game will not warn you about this in any way; it will simply not save any further progress so take caution.

Difficulty[edit | edit source]

Floors Difficulty
1-18 Normal
19-36 Hard
37+ Unfair

"Unfair" Difficulty[edit | edit source]

Prior to Slayer Edition, the highest difficulty in Campaign Mode went by the name of "Unfair". With the addition of Slayer Edition, this difficulty was removed from Campaign Mode, however, it can now be found in Endless Mode on floors 37+. Although this difficulty affects enemy damage and health, it can perhaps be most easily recognized by the food having been turned to gold.

In Endless Mode, the difficulty does tend to continue to increase even past floor 37 (by way of increasing monster count as opposed to difficulty modes), but only up to a certain point. Beyond this point, the floor numbers simply increase while the floors themselves cease to necessarily become harder (for example, floor 20,000 is not necessarily more difficult than 200).

Items[edit | edit source]

At the start of each floor (except floors containing portals), you will be given an opportunity to buy up to four items, such as food, potions or Skull Coins. As to which of these items will be available for purchase on any given floor is random.

Item Cost
Ham 500
Turkey 1,000
Potion 2,500
Skull Coin 2,500

Although potions and Skull Coins cost the same amount of gold, potions are usually considered to be more valuable as they can often be used to generate coins or save multiple lives.